352)Hogan
Johnny wrote on :
Technically, this tactic could have been used by someone even before the change just by waiting until 3:30am every night so enemies wouldn't see the new objects. The invisibility change just levels the playing field so anyone could use the tactic.
However, I do see your point. The ability to hop down a coast (or even across land) is a bit lame, and it makes the game less strategic.
When I discovered the ability to move far across land by building land bases and construction trucks over and over, I changed the game so that new trucks cannot build bases. Perhaps what I should also do is set the game so that new bases cannot build trucks (unless the base is also on your capital). This would prevent the new leapfrog exploit created by the invisibility change.
I'd certainly be willing to revert the invisibility change if I felt it was hurting gameplay. However, I'd much prefer to try to fix it instead so the game can remain fair to all players regardless of when they log in. If anyone has suggestions on improvements, I'm open to new ideas.
However, I do see your point. The ability to hop down a coast (or even across land) is a bit lame, and it makes the game less strategic.
When I discovered the ability to move far across land by building land bases and construction trucks over and over, I changed the game so that new trucks cannot build bases. Perhaps what I should also do is set the game so that new bases cannot build trucks (unless the base is also on your capital). This would prevent the new leapfrog exploit created by the invisibility change.
I'd certainly be willing to revert the invisibility change if I felt it was hurting gameplay. However, I'd much prefer to try to fix it instead so the game can remain fair to all players regardless of when they log in. If anyone has suggestions on improvements, I'm open to new ideas.
New bases can't build CTs for one turn would be the right fix for this I guess.
This "problem" also exists for sea ports. Since new trucks can still make sea ports you can "leap-frog" without making a base via transports on your own area. I've been able to move a transport about 75 squares a turn using this. Not sure I would call it an exploit tho.
This "problem" also exists for sea ports. Since new trucks can still make sea ports you can "leap-frog" without making a base via transports on your own area. I've been able to move a transport about 75 squares a turn using this. Not sure I would call it an exploit tho.