This is a rough draft of an island map. I'm sure there's a few of us out there that would like a strategic naval and island hopping battle. Based largely on Franz Josef Land, Russia with some editing/customization.
Any ideas/comments/opinions/criticism/suggestions are greatly welcomed.
My thinking behind a broken up island map is to create less focus on land grabbing and more on strategic maneuvering of units and strategic control of land. I recognize that grabbing a bunch of islands will be labor intensive (especially for the smaller bunches) and I don't want it to require an insane amount of micromanagement, but at the same time, I want to prevent a huge wall of units on perpetual attack grabbing land for a week or two with no management.
As I stated in an earlier thread, maybe boost the $ of some smaller islands to 1) give the players starting on them (who will not have a large amount of land to expand on initially) a decent income, and 2) I think it will make those boosted islands strategic control points if the boost of income is significant enough.
So, a small nation holding a valuable island won't be so far behind as far as income goes, and might have a fighting chance against medium or large nations. But, anyone on those islands becomes a target as the added income makes them desirable to all but the largest nations.
Also, no map funding, as that would defeat the purpose of the resource rich islands.
