OK, here's my map. It's 2048 x 1024 but has been reduced here for posting purposes.
I've named it
"Marsh v1".

It's main lake area is based on a real lake map (posted below) upon which I then added marshes, lakes, streams, and deltas by hand. I tried to add these features fairly evenly but with some variety to keep any one area from expanding too much faster than others.

It's purpose, much like General Zod's, is to slow down snowball expansion, and economically depreciate the value of areas in between the more open spaces to increase the strategic value of flanks and open paths. No doubt some areas are so choked they might remain completely unclaimed for the duration of the map, but I felt OK with that in designing it. My feeling is if you have enough time to spare OR are desperate enough to reach for it...you deserve it baby.
IF this map seems to much of a "pain in the balls" as General Zod put it (lol), it can always be further opened it up. A couple of things can also be done to compensate for complexity such as...
1) Increase, perhaps even double, the average sector income (to encourage active movement despite the micro required)
2) Reduce the map size (to keep it from dragging on too long)
I suppose we can come up with more compensations, but I'm thinking this map can be tried as-is as an experiment if nothing else. it's everyone game though so I'm open to suggestions by anyone, including Johnny.
So there it is! Hope you guys like it.
