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Subject: Dying in return flight questionlast
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Hello there, I have more questions for you guys.  This time it's on  airstrikes.

Can jets die because they run out of fuel on the return flight (I didn't see any warnings or distance indicators when I was launching a strike, so I assume this isn't the case).

Example of an incident: I ordered a level 9 jet attack against a level 9 infantry.  I killed the infantry, and died on the return flight.  If it wasn't a fuel problem, then I'm guessing that the enemy must have moved first, resulting in something like a tank ending up in the flight path (when I ordered the attack the path seemed to be clear). 

Question: I know that units do damage to something overhead, but other threads seemed to indicate they also defended a radius at even further reduced damage.  How far is this radius, and how much is the damage reduction?

Feature request (if this doesn't exist already). What I would love to do is be able to review exactly what happend.  Example, I could click on a "details" option in the attack log and see which units did damage to my unit where, and how much.  It would be cool if I could see a picture of what the world looked like at that moment in time as well.

Right up with this is seeing who went in what order the previous cycle.

Thanks!
there's no fuel but jets have a max range of 250. (If you're too far, it won't let you use your jets)

As far as I am aware of, all land units can only shoot at air units passing over their specific sector. Turrets can shoot from their sectors and upwards of one sector range. (So every adjacent sector of the turret) Turret Sector, 100% dmg, 50%? on adjacent, and land units attack with 10% of their value.

It'll be interesting to find out who went first and who went second (and so on) from the previous cycle...
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