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Subject: Disappearing missileslast
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Yesterday I launched 3 attacks, each of 2 missiles.

Targets were ships at sea; 1 was sunk, one wasn`t affected at all (odd) and the other attack didn`t register at all (2 missiles lost, no information on success or loss)  this is not the first time this has happened either...
No land was overflown, so  should be no damage in flight...
Yeah, I had one disappear on the way to Beat Bop last night, although I think it might've been shot down.

It would be nice to get some notification in the Battle Log of missiles / jets which fail to attack (either due to being destroyed, target being demolished before it gets there, Bermuda Triangle, etc).
3)Johnny(Overlord)
camel2th wrote on :
1 was sunk, one wasn`t affected at all (odd) and the other attack didn`t register at all
The second two took heavy fire from enemy sea units on their path.  One was severely weakened so only did some damage.  The other was destroyed completely before hitting the target.
4)Johnny(Overlord)
Gopherbashi wrote on :
It would be nice to get some notification in the Battle Log of missiles / jets which fail to attack
I have to revise the battle log entirely.  It was thrown together pretty quickly when air attacks were added to the game so people knew who fired at them, but it's far from perfect.
For clarification - what causes missiles and jets (and presumably I'll worry about bombs too at some point) to take damage?  I assume it's turrets and sea units at a minimum, but do land units have the same effect as well?  Or does simply travelling over non-treatied territory (even if there's no units in the way) result in damage?
Gopherbashi wrote on :
For clarification - what causes missiles and jets (and presumably I'll worry about bombs too at some point) to take damage?  I assume it's turrets and sea units at a minimum, but do land units have the same effect as well?  Or does simply travelling over non-treatied territory (even if there's no units in the way) result in damage?
from my experiance, anything can damage air units on this game. i think that should change. maybe Anti Air turrets,SAM sites(Surface-to-air missile)  etc
I am under the impression that everything shoots at aircraft but only turrets do "full" damage, everything else does little to them...

I can point my SAW at the missile and unload a shitload of bullets at it and I might hit it with one or two bullets.  Now the hawk gun on my defensive turret will take it down...
Having repeatedly lost massive amounts of planes on the way to their target, lost to what must be the most incredible crackshot jeeps and infantry ever, I'd like to petition for a slight alteration in the way air attacks work. I like the AA turret idea, but I also think rather than basic ground units being so easily capable of grinding entire squadrons to pieces on flybys (which is fairly unrealistic), why not allow us to set our fighter jets on combat air patrols over sectors where we expect to encounter enemy air. That would add another aspect to the strategy element in this game. Air superiority.
StarScream wrote on :
Having repeatedly lost massive amounts of planes on the way to their target, lost to what must be the most incredible crackshot jeeps and infantry ever, I'd like to petition for a slight alteration in the way air attacks work. I like the AA turret idea, but I also think rather than basic ground units being so easily capable of grinding entire squadrons to pieces on flybys (which is fairly unrealistic), why not allow us to set our fighter jets on combat air patrols over sectors where we expect to encounter enemy air. That would add another aspect to the strategy element in this game. Air superiority.
I agree, I'd much rather have bombers and fighters as opposed to having infantry hit jets 20,000 ft up...
Technically you wouldn't even need to make a separate fighter/bomber unit since our fighters are presumably multirole anyway. Fighters assigned to combat air patrol would go up with air to air configurations and those striking at ground targets would get air to ground missiles.
Well, there are stinger missiles...
And shooting down a helicopter is one thing. Real world fighter jets move too fast and at too high an altitude for infantry or tanks to threaten them.
With reference to missiles, I think their range is too long.......
14)Johnny(Overlord)
The effectiveness of land units is greatly reduced during flights.  If it seems like they're causing too much damage to air units in flight, the easiest solution would be to just drop the percentages.  I'll do that and we'll see how it works out.

Sea units are also reduced, but to a lesser extent.  The game basically imagines them having AA guns mounted on deck, especially since you can't build defense turrets on water.

Defense turrets will remain at full.
Tim_the_Surveyor wrote on :
Well, there are stinger missiles...
Well, good thing those wouldn't matter...
http://www.fas.org/man/dod-101/sys/land/stinger.htm
Ceiling: 10,000 ft
camel2th wrote on :
With reference to missiles, I think their range is too long.......
the missiles in this game are basically cruise missiles. their range is realistic.
CGOScooter wrote on :
Well, good thing those wouldn't matter...
http://www.fas.org/man/dod-101/sys/land/stinger.htm
Ceiling: 10,000 ft
This game is generic.  How do we know how high the planes are.  Are we shooting scuds or ICBM's? Are the planes B1's of B2's?  Does any of this really matter?  Maybe if it does to you, you should be playing something else.  I personally like the simpleness of the game.

I agree that there is too much damage being done by land units.

I believe missile range is fine.
Tim_the_Surveyor wrote on :
This game is generic.  How do we know how high the planes are.  Are we shooting scuds or ICBM's? Are the planes B1's of B2's?  Does any of this really matter?  Maybe if it does to you, you should be playing something else.  I personally like the simpleness of the game.

I agree that there is too much damage being done by land units.

I believe missile range is fine.
Hey, I'm not debating generic, I agree with it. But if you try to refute me, I will defend my position.
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