2)Hanibel
The first world to use it will be part of a new World War series. The world will consist of real countries, exactly as they exist in real life!

Joining the world will let you select any available country (first come, first serve). Declaration of War will also be enabled, so all countries will begin with 28 day treaties.
From there, some of the details are still up in the air. I’d like to hear all of your thoughts on the following.
1) Capitals
I could place capitals in the geographic center of occupied areas, or I can place them where they really exist. Right now I’m thinking the latter. Some of the largest countries will have a sector advantage, but capitals like D.C., Ottawa, Moscow, Bejing, etc. would all make it difficult to protect the full border early in the game.
2) Money
I could use the standard starting income, or perhaps I could set the smallest countries to start with the most cash. I could also make it more realistic and go with GDP or wealth levels or something along those lines, but I think that would give the big countries too much of an advantage.
3) Resigning and Rejoining
The current resign/rejoin schema wouldn’t work at all. It would allow a player to claim a country, launch missiles/nukes, and then resign and jump to another country. I could make the world be a one-time join, so you get one chance to claim a country, period (which is the direction I’m leaning to currently). If I do allow resigning, I suppose all attacks for that country would have to be cleared and a new owner would just get the country in its current state.
Any other thoughts on other aspects of the game that could be affected?