Has anyone else thought it would be a good idea to expand the role of air power? I think if we do it right, we could practically add a new dimension to the game! Not all of this is air power, but it is all related...
In the military today, we don't sit around hoping the enemy doesn't air-strike our bases. There are defensive measures militaries take against enemy air power. Here are a couple:
CAP: Combat Air Patrol--
This is when fighter(jets) patrol an area "for the purpose of intercepting and destroying hostile aircraft before they [the hostile aircraft] reach their target" (http://en.wikipedia.org/wiki/Combat_air_patrol). I think it would be reasonably easy to implement this. When you click on a sector, there can be a CAP button, and you could choose to CAP just the area around that sector, or select a second point, so the CAP would be between the 2 points. Of course we would need to decide on the details... Like how far away from a base can the CAPs be. Or how far the 2 CAP sectors can be from each other. Or how close to the CAP area a jet/missile/bomb would have to get to be attacked. And I'd imagine bigger CAP areas would have to down side of a probability that the enemy slips through the CAP, right? And CAPs should probably cost A LOT. Thoughts on CAP?
SAM: Surface to Air Missile--
This is a defensive missile that is used to shoot down enemy jets when they fly within range (http://en.wikipedia.org/wiki/Surface-to-air_missile). Again, we would need to decide range, price, etc. SAM-Sites would be the obvious place where they would be housed, but we could also consider mobile SAMs (slow moving). Thoughts on SAM?
Scud: Mobile surface to surface missile--
Pretty self-explanatory. (http://en.wikipedia.org/wiki/Scud) It's a missile on the back of a truck. Harder to locate and neutralize. Price and range would need to be established. Would be slow moving. Thoughts on Scuds?
Artillery: Mobile, distanced support of ground forces.
These are mobile units able to provide accurate ground combat support from a distance. (For anyone who thinks artillery is out-dated, read this article about how North Korea's artillery could flatten Seoul: http://www.popularmechanics.com/technology/military/ news/north-korea-and-flattening-seoul) They would be slow-moving, lightly armored, but powerful. I would say 20 or 30 sectors would be a reasonable firing range. Thoughts on artillery?
VTOL Aircraft (Helicopter): Essential platform for Air Assault--
A VTOL Aircraft is a Vertical Take-Off and Landing Aircraft, aka the Helicopter. It's use would be as the platform for Air Assault, which is the "movement of ground-based military forces by VTOL aircraft—such as the helicopter—to seize and hold key terrain which has not been fully secured" (http://en.wikipedia.org/wiki/Air_assault). Essentially, we would have a helicopter unit which would pick up an infantry unit and transport it so many sectors away. If helicopter must land in air bases, I think the total range should be 100 to 150 sectors. But if the helicopter can be based out of any free sector (because it really doesn't need a landing strip, right?), I would say the total range should be 50 to 100 sectors. Thoughts on Helicopters?
This is all I have for now. I will add if I come up with anything else. So... Any thoughts?
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Ideas for the next version of Global Triumphlast
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