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Subject: Feature Request: "Smart" Pinslast
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I, and I'm sure many others, spend a good deal of time pinning and repinning moving units. So, what I propose is to modify pins so they can be targeted like air attacks. If a pin is set on a ground or naval unit, the pin will move with that unit, along with any comments made. Pins could also be set to a sector to mark stationary units/bases, or just to say a message.
Yes? No? Doable?
This was already proposed, not gonna happen.
Sorry, I don't remember it. Do you know why not?
The argument was that having "smart" pins would be considered too easy.  If you want to track moving units, track them manually.

There's a thread on this already, but I am unsure whether the thread itself was entirely about pins, or if it got tossed in with a whole bunch of other ideas in some thread; but I vividly remember a strong opposition against this idea, myself included.

Long story short, want to track moving units? Do it yourself.

Edit: Found the thread for you; http://gt.toomuchstupid.com/board/t_t431
Well, that's not really a good argument in my opinion. The game started off with you having to set every move for every unit every day, no cloning and no perpetual. I'm kinda confused how moving pins is "too easy" while setting units on autopilot is a completely different thing. It doesn't give you any advantage, I'd still move the pins manually every day. All it would do is save time, as clone and perpetual attacks do with units.
In real life can satellites keep up with enemy units without losing them or can you lose track of them because of weather or camouflage or whatever? (Genuine question, I don't know the answer). I suppose it's reasonable that you'd be able to give standing orders to your own troops reliably but maybe lose track of enemies for various reasons, bad intel or whatever. I'm sure there's some military guys on here who could enlighten us.
ARW1 wrote on :
In real life can satellites keep up with enemy units without losing them or can you lose track of them because of weather or camouflage or whatever? (Genuine question, I don't know the answer). I suppose it's reasonable that you'd be able to give standing orders to your own troops reliably but maybe lose track of enemies for various reasons, bad intel or whatever. I'm sure there's some military guys on here who could enlighten us.
The game isn't realistic as is, so I wouldn't even bother trying to justify anything that way.
Johnny said it best under Manaco's link:
That would allow enemies to tag units as they're created at the bases and easily follow them throughout the map, which I think would make the game worse.

I suppose others have different reasons too, but I guess the main way is it would make it too easy to track people in the water.
Units have brains. They can follow orders and thus can be autopilot

Pins doesn't have brains.

Likewise, tagging every construction truck fresh out of the gate would make it extremely easy to keep an eye on an enemy without ever having to look at him.
Manaco wrote on :
Units have brains. They can follow orders and thus can be autopilot

Pins doesn't have brains.

Likewise, tagging every construction truck fresh out of the gate would make it extremely easy to keep an eye on an enemy without ever having to look at him.
Well if we're sticking with a degree of realism, intelligence personnel have brains, they can keep me updated with movements automatically. This isn't about creating game-winning pins. It's a time-saving proposal. I can manually tag every CT that spawns (something I would have to do with these new pins anyway) and update the pins daily. All I'm asking is that the pins update themselves. It's extremely easy to track enemy movements as is due to zero fog-of-war.

But hey, if Johnny doesn't want them, then fine. It's just something I would like to see.
ARW1 wrote on :
In real life can satellites keep up with enemy units without losing them or can you lose track of them because of weather or camouflage or whatever?
heavy cloud cover as well as thick overhead cover is a problem on visual sats, but thermal imaging works alright unless obscured by heat sources or very thick overhead cover. for the most part. you always have to consider murphy's law.
This game takes a ton of time even with shortcuts, so I welcome anything that helps get it back.

And yes while Johnny and others stand behind the "not too easy" Doctrine, Johnny did express interest in developing movable pins or pin comments.  If I remember correctly the two methods discuss were a Copy/Paste function that could perhaps be facilitated through shortcut keys OR draggable pins.  Either of which I'd LOVE.  But since the thread died, no word of progress has been made.

I say it over and over and i'm not sure anyone cares or agrees (lol), but this Pin thing is one of my Top3 gripes with the game.  No offense to anyone -I'm a fan and I'm here playing and participating.  Just saying.  When Generals are standing around strategic military maps, they aren't writing and re-writing labels.  They grab a freakin' stick and push the existing pins around.  Anything that could help emulate this natural "move" approach would be great.
GholaMaster wrote on :
Just saying.  When Generals are standing around strategic military maps, they aren't writing and re-writing labels.  They grab a freakin' stick and push the existing pins around.
That's true!
I'd really like to hear a response from Johnny on this with his reasoning.
GholaMaster wrote on :
This game takes a ton of time even with shortcuts, so I welcome anything that helps get it back.
That is also part of the advantage/disadvantage to players in tracking...if someone has the time, they can pin anything and everything, but those who do not are disadvantaged.  At the rate this game it adjusting, it seems it is being made EASIER to accompany those who play a lot...not helping with the learning curve at the moment either.  The game needs to be simplified for noobs, not made to accompany the advanced who already have strategies down for this game.  I have to say I disagree with "Smart" Pins.  Let the game be simple and user friendly instead of made for the conquerors to continue to conquer.  Just my 2 cents.
16)Johnny(Overlord)
CGOScooter wrote on :
I'd really like to hear a response from Johnny on this with his reasoning.
Smart pins that follow would make it far too easy to track enemy sea units when they're first created, especially when a map is getting started.

But, I definitely want to add copy/paste and/or draggable pins. I just haven't had any time for GT development.
I'm just starting to use pins, so I'm behind on this subject, but I'd say draggable pins has my vote.
Reading my comments back I don't like the tone.  lol.  My apologies Johnny.  Not sure got into me that day.
Meat_Artillery wrote on :
I'm just starting to use pins, so I'm behind on this subject, but I'd say draggable pins has my vote.
Agreed, just NOT auto-follow. A simple drag function would solve all of my issues.
20)Johnny(Overlord)
GholaMaster wrote on :
Reading my comments back I don't like the tone.  lol.  My apologies Johnny.  Not sure got into me that day.
There's no need! There was absolutely nothing wrong with your tone. haha

I know it's an aggravating aspect of pins, which is why it will be the first thing I'll fix as soon as I can get back to GT development!
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