Thread

Subject: Facebook Poll?last
Pages: 1

Messages / 1 to 17 of 17

I'm going to need more details than that, Johnny.

Why are you considering the thought of using facebook logins? Facebook says okay? Do you expect to have a surge of visitors from this somehow?
2)Johnny(Overlord)
New users wouldn't have to go through the step of creating an account and verifying an e-mail address, so it would just be logging in, allowing access to GT, and you're ready to join a game. I want to make it as easy as possible to jump in and play.

There would probably be some benefits in dealing with multiple accounts, too.
I guess personally, I do not prefer using Facebook.  Logging in with the current method is very fast and easy.  Whatever works best for moving the game forward though.
I found the game through facebook, but logging in through facebook wouldn't have much of an impact, seeing as i just leave myself logged in all the time.
Not a fan of the idea, I like it as is.
A Facebook login would likely make it more inviting for new players, but I personally refuse to play Facebook apps anymore (games etc) for privacy reasons.  So yea...I voted no.

In any case, I don't think there's a problem getting people to join and see the game.  I think the problem with this game is retaining of the ones that do.  #1 due to the game's steep learning curve (which is hampered by limited instructions/tutorials), and #2 due to burn-out since it's easy to start many maps but hard to finish even 1 if you're of any decent size.

Bottom line, I think this games needs smaller maps and a stronger help/learning component before it can benefit from increased exposure.  I mean...you can always promote and get interest, but if you're not retaining the ones you entice in the door you're wasting valuble first-impressions and loosing word-of-mouth referrals.

As a personal example I know lots of guys that I'd like to invite to play...but the game is so limited in documentation in the end it will mean that I have to hand-hold them through the start.  I barely have enough time to play my one map so I just can't do it.  If there was an organized effort to support or further develop the game I'd participate, but as of now...barring one independent player I know working on a video tutorial, all we have is Johnny...and he has already drawn the line in further developing v1.

I really want to see this game grow...i just don't see the right things lining up for the momentum to re-build.  No offense Johnny.  You've done an incredible job building this thing from scratch and I'm impressed.  Hell I even tried to hire you for other programming work!  lol.  My comments here are more concerning the game's v1 potential for growth outside of the regulars who are playing now.  Just keeping it real.


GholaMaster
7)Johnny(Overlord)
GholaMaster wrote on :
As a personal example I know lots of guys that I'd like to invite to play...but the game is so limited in documentation in the end it will mean that I have to hand-hold them through the start.
I definitely agree. I actually started toying with some voice-over screen cap videos yesterday, so hopefully I can put together a few of those and get them on the site soon.
I love the game. If you'll continue to post real-world maps in addition to the fantasy maps you'll draw in people who are interested in history and current events, not just strategy gaming in general. Antarctica would need to be trimmed off the map to make a more accurate real world scenario. It would be interesting to play sometime on a world map flipped upside down.
Indeed, another map with a flat Earth would be excellent. There's also the option to trim it down, like with the United States you did a while back, but I'd love to see different continents popping up.
10)Johnny(Overlord)
I think you guys will like the next world I designed. Rioja, which I'll add to the site in about a week, is going to be the next funded world. Hopefully you'll like its prize, too!
Johnny wrote on :
I think you guys will like the next world I designed. Rioja, which I'll add to the site in about a week, is going to be the next funded world. Hopefully you'll like its prize, too!
WooHoo!!
ook forward to seeing it... if not, playing it!!
I also love the realistic maps, I am LOVING Notho for all I was getting pasted.  It catches the immagination more then others.
just make it both I dont want people to know I am up on facebook
Energizercoony wrote on :
I also love the realistic maps, I am LOVING Notho for all I was getting pasted.  It catches the immagination more then others.
I hope my Europe map is in the running, I posted it somewhere in a relevant thread, as well as sending it to the Overlord. . I'm very proud of it!  If someone wants to help me critique it, we can possibly tweak it and get it in the spotlight!
I see a lot regarding maps here...go with variations from land based to sea based maps and try those for size too.  The air component will be in both, but take the challenge as with gaining land to having to get up a fleet to take land.  That could throw a spin at anyone.  Lots of islands that requires ships to take the attack to the enemies.  I see it all the time on other games like Command and Conquer.  Just another suggestion to think about.
pilsbury wrote on :
I see a lot regarding maps here...go with variations from land based to sea based maps and try those for size too.  The air component will be in both, but take the challenge as with gaining land to having to get up a fleet to take land.  That could throw a spin at anyone.  Lots of islands that requires ships to take the attack to the enemies.  I see it all the time on other games like Command and Conquer.  Just another suggestion to think about.
Just posted a initial pic of a map (in another thread about map making) i am making with hope they use it. I was aiming for this purpose, lots of islands and reefs ect to have a different style of fighting that doesnt invlove a row of lv 9 tanks on perpetual attack. Comment, let me know what you think.
pilsbury wrote on :
I see a lot regarding maps here...go with variations from land based to sea based maps and try those for size too.  The air component will be in both, but take the challenge as with gaining land to having to get up a fleet to take land.  That could throw a spin at anyone.  Lots of islands that requires ships to take the attack to the enemies.  I see it all the time on other games like Command and Conquer.  Just another suggestion to think about.
Just posted a initial pic of a map (in another thread about map making) i am making with hope they use it. I was aiming for this purpose, lots of islands and reefs ect to have a different style of fighting that doesnt invlove a row of lv 9 tanks on perpetual attack. Comment, let me know what you think.
Page of 1
«Previous Page|Next Page»

Message Board

Categories

Search