2)SCUM
To all appearances, experiential, experimental, and theoretical (to the best of my understanding of the combat calculations), infantry are the single most powerful unit in the game by a wide margin. They are twice as good as tanks; they are even 16% better than turrets which cannot even move. Now, since everyone has access to them, this would not necessarily be a problem on its own, but not everyone can use them. Infantry have a very high attention and time cost - they take at least 9 times as long to place and command as tanks, and more if you are in a tight area and cannot just mass-perpetual-move all of them in the same direction.
As such, I think one of the following is needed for game balance:
A) infantry could be significantly nerfed: say drop strength 20 @ armor 1 to strength 12-15 @ armor 1?
B) the GUI could be improved: let the clone shortcut highlight all possible placement locations for the cloned unit and let us click directly on the deployment sector instead of needing to click on the creating base each time (= 1/2 as many clicks and less mouse movement) and let us drag-select (is that even possible on the web without Flash?) to mass-command units.
C) missile and bomb splash damage range could be increased by 1; this would have the effect of increasing damage on adjacent units while still being low enough that only infantry would die at range 3 from missiles. This would permit area air strikes to efficiently damage infantry that have been spawned back-to-back 9+ sectors deep.
What do people think? Would this help relieve command time somewhat? What side effects might there be?