2)LCCX
As you may have noticed, I haven't had much time to work on Global Triumph lately. There are a few relatively minor bugs that I need to fix when I find time, but it's been running pretty smoothly for quite a while.
Once I iron out the last bugs, I believe I'll be done with Beta and launch the game as it plays now. It will be the actual 1.0. I don't expect to charge for upgraded accounts that get additional capabilities at that time, but I'll likely have a small fee for an upgraded account that can play on more than one world.
I have a fairly long list of improvements I'd like to make, but it borders on rewriting the entire game! So, when I do find time, I'll likely start on GT2. Some things I'd like to incorporate into GT2 (if I can make them work well with a browser):
- Wrapping (non-flat) worlds.
- Multiple zoom levels, including infinite dragging.
- Different terrains.
- Air unit develop within air attacks.
- Roaming units that target blank land (may require an account upgrade).
- Click and drag selection for all keyboard shortcuts (instead of just clone attacks). For example, if you're holding the "create unit" key and highlight a square around a land base, you could create an entire tank ball with one click.
- A "vacation" setting.
- "Resigning" a country will be replaced by "abandoning" a country.
There's a lot more, but those are the highlights. A few notes:
- I'm not sure yet if I'm going to address the timing issue, as I'm hesitant to implement a change that would slow the gameplay too much. Adding a build delay may also make it impossible to make a successful landing via sea attack. I may instead make different worlds process at different times, so a user who can stay up until 3:59am won't have an advantage on every world.
- I'll likely abandon keeping the game universal across most browsers and OSes, instead focusing on the most common, fastest, and standards-compliant browsers (i.e. Firefox and Chrome). IE is horrifically slow, so I have no plans to even test within it. I can't depend on Mac users having a right-click, so I avoided it in the current user interface (UI). I think the UI could be much improved with it, though, so those users may lose some ease-of-use that other users will have. A very large majority of the current users use Firefox or Chrome on Windows anyway, so it shouldn't have much of an impact.
And finally, please note that I don't have a timeframe at this point. I'm just sharing my plans.