2)RaptorZ
That's an interesting idea, is it really difficult to do the cycle times randomly? Or place invisible units? Only reason I ask is I'm not a causual player, it's just the timing of the cycle....
TBH, the only time the last minute placement of troops matters is when defending or taking over a base....any other time most have more than enough time to adjust. If it changes the game play to movements every 2 days, that would be a slow game. Furthermore, even if you had a cycle time every other day, they just place their units on the 2nd day last minute...or am i misunderstanding.
Perhaps write a code that if in X number of spaces from a base or turret...or any land structure perse...those spaces must be filled by say 12 am EST....I don't know...just throwing it out there...I got my butt curb stomped 3 nights in a row from trying to take over a base that I outnumbered my opponent, and I realized it was futile unless I had overwhelming #'s and maybe that's just the answer...to counter the late night guy one must be prepared to bring 2-3 times more than he can possibly place...
I guess the other thing is the CT free moves multiple turret building capability...that adds as well..perhaps, take away that you can build a CT, build multiple Turrets, delete the CT and then place troops on those spots...if creating a turret it takes a day for them to appear...they can all show up at once a day later, but not instantly...Geez...I dunno...that kinda sux as well for the defender.
Very difficult situation to fix...I think going back to overwhelming #'s is the key...i've just countered myself, into thinking if nothing can be done with the cycle times, then do the overwhelming force tactic..
TBH, the only time the last minute placement of troops matters is when defending or taking over a base....any other time most have more than enough time to adjust. If it changes the game play to movements every 2 days, that would be a slow game. Furthermore, even if you had a cycle time every other day, they just place their units on the 2nd day last minute...or am i misunderstanding.
Perhaps write a code that if in X number of spaces from a base or turret...or any land structure perse...those spaces must be filled by say 12 am EST....I don't know...just throwing it out there...I got my butt curb stomped 3 nights in a row from trying to take over a base that I outnumbered my opponent, and I realized it was futile unless I had overwhelming #'s and maybe that's just the answer...to counter the late night guy one must be prepared to bring 2-3 times more than he can possibly place...
I guess the other thing is the CT free moves multiple turret building capability...that adds as well..perhaps, take away that you can build a CT, build multiple Turrets, delete the CT and then place troops on those spots...if creating a turret it takes a day for them to appear...they can all show up at once a day later, but not instantly...Geez...I dunno...that kinda sux as well for the defender.
Very difficult situation to fix...I think going back to overwhelming #'s is the key...i've just countered myself, into thinking if nothing can be done with the cycle times, then do the overwhelming force tactic..
edited 1x / 6m