Thread

Subject: Feature request: airlifts, dropping behind lineslast
Pages: 1

Messages / 1 to 13 of 13

One feature I have been wishing for is the ability to airlift units, both within your turf and into enemy or unoccupied territory.  I imagine this feature would look something like this.  Let me know what your thoughts are.

1: Ferrying units between airbases.  You ever deploy a lot of units, tehy complete their task, and you feel that it's a waste to sell them but by the time they get somewhere else they're two late?  This feature would be built to make armies more reusable in a more timely manner.  I imagine it would work something like this: A unit moves into an airbase.  That airbase is allowed to transfer that unit for free to other airbases within a certain range (could be shorter than jet range, maybe 150 to 200 units).  However, an airbase can only do this with one unit per turn and the end destination needs to be free of land units.  This would allow small armies to be redeployed rather than sold.  One possible requirement for this would be the building of transport planes, which could not attack but could be shot down if they should fly over enemy units (example: flying over the ocean to your new beach head you fly over some heavy-duty ships).

2. Dropping outside of your territory.  Been cut off by a treaty holder?  Tired of waiting a week to get a construction truck to the right spot?  Wishing you could make a truly tactical strike into enemy territory, rather than just ramming your way in?  This is the move for you.  An airbase would be able to catapult a unit, perhaps through use of helicopters as there is no airbase to receive the unit, into a spot with no land units or defense towers in enemy or unclaimed territory.  Using helicopters would stipulate a shorter range, perhaps only 100 sectors.  This would allow new fronts for expansion to appear across oceans, a carelessly deserted base in enemy territory to be seized, etc.  However, an airdrop should be bold not just in its audacity but its expense.  I think a high cost, perhaps 50,000 per airdrop or more, should be involved with such a move.  This way it would have to be a carefully applied tool rather than a blunt expansion method.
I love it!  For both purposes.

Though the simpler the change, the more likely it'll be considered
#1 seems like a reasonable idea, but #2 has already been thrown out in a previous thread.
Cant you just break a treaty or how bout you can roam through an alliance land or treaty persons land without turning colors (ownership)
Supreme_Ruler wrote on :
Cant you just break a treaty or how bout you can roam through an alliance land or treaty persons land without turning colors (ownership)
Not quite sure what you're getting at.  I think you may be responding to point two with at least part of your response.  If you have different priorities you may not want to go to war for every little infraction of courtesy, but an airdrop would allow you to continue expanding despite an unfriendly friend's best interests, without triggering a war (which in some cases could throw whole alliances at each other).
falcore91 wrote on :
Not quite sure what you're getting at.  I think you may be responding to point two with at least part of your response.  If you have different priorities you may not want to go to war for every little infraction of courtesy, but an airdrop would allow you to continue expanding despite an unfriendly friend's best interests, without triggering a war (which in some cases could throw whole alliances at each other).
Well I thought you could break a treaty at anytime if that is the case you wouldn't have to have your CT wait just roll through, I mean you could always send the person a note Hey Rolling through..  if like I said that isn't the case why couldn't you roll over someone you have a treaty with or in alliance with, without changing their color they still own it, maybe a prompt comes up the first time your about to do it and asks you if your breaking treaty or alliance  you say no you can go on the property without changing color. you say yes to the prompt well then game on! Say you want to back up an ally this will allow you to do so as well adds to part of the strategy.
Treaties can be broken but there is always a forced ceasefire, the duration depending on what you agreed to when you signed the treaty. The forced ceasefire is between 1-4 weeks. Even if you chose to break a treaty, you still need to wait.
Manaco wrote on :
Treaties can be broken but there is always a forced ceasefire, the duration depending on what you agreed to when you signed the treaty. The forced ceasefire is between 1-4 weeks. Even if you chose to break a treaty, you still need to wait.
so that means you cant cross colors like  orange player on a blue players land say i want to have a jeep squadron back a guy up I cant
Correct.  Unless of course your treatied partner vacates a path for you.
GholaMaster what do you mean by vacate you can vacate squares by clicking on them?
When you click on a land sector without troops or bases, one of the options will be to "vacate".  That will remove your claim to it, turning it gray.
GholaMaster wrote on :
When you click on a land sector without troops or bases, one of the options will be to "vacate".  That will remove your claim to it, turning it gray.
Thanks Good to know
thanks
Page of 1
«Previous Page|Next Page»

Message Board

Categories

Search