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Subject: Feature Request: Easier way to see turret strengthlast
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Maybe the color could change, or clicking on the sector shows the strength, but it'd be wonderful if there was an easy way to see turret strength. Thanks!
tuvas wrote on :
Maybe the color could change, or clicking on the sector shows the strength, but it'd be wonderful if there was an easy way to see turret strength. Thanks!
Low (Red) Strength = Lvl1-3
Medium (Yellow) Strength = Lvl 4-6
High (Green) Strength = Lvl 7-9

Something like that?
That would be wonderful!
uhh, you already can do this? Just look at their turrets...
Click on the sector, hit the question mark, I'd rather see it done in 1 step, it'd make my life easier...
tuvas wrote on :
Click on the sector, hit the question mark, I'd rather see it done in 1 step, it'd make my life easier...
since multiple things can be on a single square, why don't you just click twice and stop asking for senseless things?
tuvas wrote on :
Maybe the color could change, or clicking on the sector shows the strength, but it'd be wonderful if there was an easy way to see turret strength. Thanks!
I'd been thinking for a while about an easier way to visualize unit strengths. for single units/turrets, I think the hotkey solution is good enough. Unfortunately, simply coloring units makes them hard to see (especially for colorblind players). If units were to be colored for health, might I suggest not coloring the whole unit icon, but only a small "health dot" in its center? Also or alternatively, perhaps there could be a hotkey that when held down popped up the health bars for all ground units at the same time?
Hotkey might work, and I see that's already an option. I wouldn't have even though of that. Thanks!
i have an idea.

why don't we just make it so the game plays itself for us?
jeepn wrote on :
i have an idea.

why don't we just make it so the game plays itself for us?
this has been requested already.
jeepn wrote on :
i have an idea.

why don't we just make it so the game plays itself for us?
What's up with the new guys coming in and already requesting to change things?  Especially things that have been working solidly/smoothly for almost a year.
Vorgse wrote on :
What's up with the new guys coming in and already requesting to change things?  Especially things that have been working solidly/smoothly for almost a year.
They must have assumed that their input was welcome.

You "vets" are slacking.  You need to keep those newbies in check.  Have you not been personally emailing each new player and informing them of the policy? 
Barnacleez wrote on :
They must have assumed that their input was welcome.

You "vets" are slacking.  You need to keep those newbies in check.  Have you not been personally emailing each new player and informing them of the policy? 
Its more often than not that the same idea will be suggested over and over again. In this case its just a function that is already accessed with two clicks of the mouse. This game is already accessible enough. Anyone here on these boards can easily keep pace with one of us "vets." The underlying problem is almost no one tries. This game is honestly as functional as its ever going to be in its current iteration.
Core_Zone wrote on :
Its more often than not that the same idea will be suggested over and over again. In this case its just a function that is already accessed with two clicks of the mouse. This game is already accessible enough. Anyone here on these boards can easily keep pace with one of us "vets." The underlying problem is almost no one tries. This game is honestly as functional as its ever going to be in its current iteration.
That's kind of what I'm saying.  I'm cool with newer people requesting new ideas, sometimes you need the fresh set of eyes.  But I've noticed a lot of newer players making requests to change things that have been solid concepts almost the entire length of the game.

Sorry if I sounded elitist before.
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