2)LCCX
I'm pretty sure this will be frowned on but I just wanted to throw the possibility out in the open.
Alliances/Countries (or even anyone, allied or non-allied) can send money to other countries.
Rules/Penalties:
1) Both countries must be at least one week old.
Why?: to prevent new countries from getting rich fast from friendly countries and ruin the early-stage of the game.
2) The lower-income country can receive a max of 50% of the receiver's daily income total from anyone.
2a) If Country A has a 50,000 income, A can only get a total of 25,000 tribute from any country (or alliance-only).
2b) Country B sends A 10,000 and Country C sends 15,000. This reaches the 25,000 max.
Why?: to prevent a much-smaller country from amassing thousands or even millions right after the first week.
3) Global Tax will be deducted from the donations. 5% will be removed.
3a) Country B wants to send Country A $10,000. Global Tax reduces that to $9,500. Country B loses $10,000 and Country A gains $9,500. The missing $500 is gone.
Why?: to reduce the appeal of sending other countries money and to reduce possible exploits.
Alternative Method?: Global Tax is deducted based on distance between the two countries' capitals.
4) Global Banking Log: If anyone sends money to anyone, the whole world gets to know about it.
4a) Text log?: simple text information of that cycle's exchanges
4b) Map log?: A green arrow-line from sender to receiver; mouse-over displays amount of money sent.
Why?: So players can see who's sending what to who.
I think this might add a huge change to the dynamics of the game. "Bully" countries can force other countries to give tribute for peace or "Friendly" countries can give tributes to other countries to help them out in times of trouble. This would be especially wonderful on larger maps, where it's impossible to send help for months and months.