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Subject: Game Feature Request: Tributes and Money Exchangelast
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I'm pretty sure this will be frowned on but I just wanted to throw the possibility out in the open.

Alliances/Countries (or even anyone, allied or non-allied) can send money to other countries.

Rules/Penalties:
1) Both countries must be at least one week old.
Why?: to prevent new countries from getting rich fast from friendly countries and ruin the early-stage of the game.

2) The lower-income country can receive a max of 50% of the receiver's daily income total from anyone.
2a) If Country A has a 50,000 income, A can only get a total of 25,000 tribute from any country (or alliance-only).
2b) Country B sends A 10,000 and Country C sends 15,000. This reaches the 25,000 max.
Why?: to prevent a much-smaller country from amassing thousands or even millions right after the first week.

3) Global Tax will be deducted from the donations. 5% will be removed.
3a) Country B wants to send Country A $10,000. Global Tax reduces that to $9,500. Country B loses $10,000 and Country A gains $9,500. The missing $500 is gone.
Why?: to reduce the appeal of sending other countries money and to reduce possible exploits.

Alternative Method?: Global Tax is deducted based on distance between the two countries' capitals.

4) Global Banking Log: If anyone sends money to anyone, the whole world gets to know about it.
4a) Text log?: simple text information of that cycle's exchanges
4b) Map log?: A green arrow-line from sender to receiver; mouse-over displays amount of money sent.
Why?: So players can see who's sending what to who.


I think this might add a huge change to the dynamics of the game. "Bully" countries can force other countries to give tribute for peace or "Friendly" countries can give tributes to other countries to help them out in times of trouble. This would be especially wonderful on larger maps, where it's impossible to send help for months and months.
Generally I am in favor of this idea. Presently alliances can only help each other out by staying out of each other's way and using air strikes on mutual enemies/targets. Ground units are MUCH more cost effective and are required for any real counter-attack to push back on encroaching territory.

Another alternative tax method would be to count the tribute as resource income and subject it to the same sliding scale normal resource income is subjected to (so larger countries would receive less tribute per dollar sent). The 50% restriction would then apply to the actual amount received, not the pre-tax amount sent.
3)Johnny(Overlord)
Manaco wrote on :
Alliances/Countries (or even anyone, allied or non-allied) can send money to other countries.
The reason I decided against any sort of resource sharing is that it would be a huge motivator for people to create multiple accounts (so they can just funnel money to one country).  I have a number of ways to look for and identify duplicate accounts, but nothing's perfect.
I did think of that, thus 3) and especially 4). If the information regarding sending/receiving money was public, I feel the players can determine if someone is funneling and thus report to you.

Perhaps it would be 50% (25%?) of the daily income and the receiver cannot get any more for the next 3-7 days, or limit the number of countries it can receive from?
Not only that, you alter the main game dynamic.  In the past I thought this would be a good idea, however it could easily be taken advantage of.

This game would become even more about who your friends are.  Consider a smaller country with a much bigger ally, the bigger ally could send an extra 10-15k his ally's way everyday and effectively double his income.  This way you could have a country with only a few thousand sectors just as big of a threat as a country with 30,000 sectors.

Money is the only source of power in this game, if you allow money to be transferred would skew the balance of this game.
you could set it up so that each aid package takes a week or so to expire, and each nation has a set number of aid slots available for use. so if each nation has four aid slots that can be used for either outgoing or incoming aid, and once aid is sent it takes a week to drop off the aid screen and clear that slot out again. you could also cap the aid at $500,000 so that someone like me couldn't send my entire bank account to someone else.
$500k is a lot!  I don't think money exchange or tribute would be a good idea at all.

If you were going to make more economic options you could add:

The banked money for alliance members who resign(and maybe still controls their own Capitol) is divided equally to remaining alliance members.

Alliance members who resign can distribute their owned land sectors to remaining alliance members.

I think this would be about the only way you could do this and avoid having it exploited since it would require the country to resign to complete the "transfer."

I know there's nothing more frustrating than having a key ally quit mid-game for some reason or another.
Vorgse wrote on :
$500k is a lot!  I don't think money exchange or tribute would be a good idea at all.

If you were going to make more economic options you could add:

The banked money for alliance members who resign(and maybe still controls their own Capitol) is divided equally to remaining alliance members.

Alliance members who resign can distribute their owned land sectors to remaining alliance members.

I think this would be about the only way you could do this and avoid having it exploited since it would require the country to resign to complete the "transfer."

I know there's nothing more frustrating than having a key ally quit mid-game for some reason or another.
Agree
Vorgse wrote on :
$500k is a lot!  I don't think money exchange or tribute would be a good idea at all.

If you were going to make more economic options you could add:

The banked money for alliance members who resign(and maybe still controls their own Capitol) is divided equally to remaining alliance members.

Alliance members who resign can distribute their owned land sectors to remaining alliance members.

I think this would be about the only way you could do this and avoid having it exploited since it would require the country to resign to complete the "transfer."

I know there's nothing more frustrating than having a key ally quit mid-game for some reason or another.
500k is a lot, i agree. but it can only be sent to one person one time every ten days. and it was only a suggestion.

maybe there should be different caps based on what map you are on. the only map i play on is cerato, where i have over a million sectors and i pull down over $1M/day. 500k isn't a huge deal for me or some of the other nations on that map.

perhaps the limiting factor is that you can only send an ally money, and the total aid package can only be to the nearest 1000, rounded down, of what they make.

EX: if i have a nation that draws 132,980 in income every day, then someone aiding me would only be able to send me 132,000. this aid slot would take ten days to expire, to prevent people from mass-aiding people to build a huge warchest.
I am against the money transfer idea and agree with Vorgse
i'm against people pillaging the money of their ally who chooses to stop playing and gets deleted. why should you profit when someone else quits playing?
parandiac wrote on :
i'm against people pillaging the money of their ally who chooses to stop playing and gets deleted. why should you profit when someone else quits playing?
It makes more sense what you're saying now that I see you're a Cerato player.

Cerato was a mistake, WAY too big considering the number of players.  I quit about a month in after realizing that I'd have saved up over $32 million just trying to get in to range of my countries nearest enemy.

Money isn't even really an issue in Cerato.  As you said you make over $1 Million a day...

Though I don't agree with Money Transfer of any kind, you will notice that my hypothetical allowances were  for when an allied country "resigns" not "gets deleted."  If someone can't be bothered to log in for 37 days their land and money deserves to disappear.

As I said, any type of money transfer skews the game, and will most likely be exploited in one way or another.
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