2)Boogra
Here are the current values. Please let me know if you have any questions!
(If you reply with quote, please edit the part you're quoting and only leave the relevant bits. People tend to leave the entire message in the "Text to Quote" box and I just don't want this thread to become 40,000,000,000 pixels long. hahaha)
// game
['repair']['factor']=1.1;
['base_sell']['percent']=0.4;
['land_base']['cost']=2500;
['land_base']['strength']=1000;
['land_base']['armor']=5;
['sea_base']['cost']=2500;
['sea_base']['strength']=1000;
['sea_base']['armor']=5;
['air_base']['cost']=2500;
['air_base']['strength']=1000;
['air_base']['armor']=5;
['defense']['cost']=500;
['defense']['attack_power']=70;
['defense']['armor']=4;
['bridge']['cost']=300;
['bridge']['strength']=300;
['bridge']['armor']=2;
['land_unit'][1]['name']='Construction Truck';
['land_unit'][1]['cost']=2500;
['land_unit'][1]['move_range']=4;
['land_unit'][1]['merge_range']=3;
['land_unit'][1]['attack_range']=4;
['land_unit'][1]['attack_power']=30;
['land_unit'][1]['armor']=3;
['land_unit'][2]['name']='Infantry';
['land_unit'][2]['cost']=100;
['land_unit'][2]['move_range']=6;
['land_unit'][2]['merge_range']=4;
['land_unit'][2]['attack_range']=9;
['land_unit'][2]['attack_power']=20;
['land_unit'][2]['armor']=1;
['land_unit'][3]['name']='Jeep';
['land_unit'][3]['cost']=500;
['land_unit'][3]['move_range']=8;
['land_unit'][3]['merge_range']=5;
['land_unit'][3]['attack_range']=12;
['land_unit'][3]['attack_power']=40;
['land_unit'][3]['armor']=2;
['land_unit'][4]['name']='Tank';
['land_unit'][4]['cost']=900;
['land_unit'][4]['move_range']=6;
['land_unit'][4]['merge_range']=4;
['land_unit'][4]['attack_range']=9;
['land_unit'][4]['attack_power']=90;
['land_unit'][4]['armor']=3;
['sea_unit'][1]['name']='Transport';
['sea_unit'][1]['cost']=700;
['sea_unit'][1]['move_range']=11;
['sea_unit'][1]['transport_penalty']=2;
['sea_unit'][1]['merge_range']=7;
['sea_unit'][1]['attack_range']=17;
['sea_unit'][1]['attack_power']=50;
['sea_unit'][1]['armor']=4;
['sea_unit'][2]['name']='Warship';
['sea_unit'][2]['cost']=2000;
['sea_unit'][2]['move_range']=9;
['sea_unit'][2]['merge_range']=6;
['sea_unit'][2]['attack_range']=15;
['sea_unit'][2]['attack_power']=120;
['sea_unit'][2]['fire_range']=3;
['sea_unit'][2]['fire_power']=60;
['sea_unit'][2]['armor']=3;
['sea_sub']['cost']=3000;
['sea_sub']['move_range']=5;
['sea_sub']['attack_range']=3;
['sea_sub']['attack_power']=90;
['sea_sub']['armor']=3;
['air_unit'][1]['name']='Jet';
['air_unit'][1]['name_plural']='Jets';
['air_unit'][1]['keep']=1;
['air_unit'][1]['cost']=800;
['air_unit'][1]['move_range']=64;
['air_unit'][1]['attack_range']=250;
['air_unit'][1]['attack_power']=40;
['air_unit'][1]['armor']=3;
['air_unit'][1]['damage_range']=0;
['air_unit'][1]['damage_radiation']=0;
['air_unit'][2]['name']='Missile';
['air_unit'][2]['name_plural']='Missiles';
['air_unit'][2]['keep']=0;
['air_unit'][2]['cost']=4000;
['air_unit'][2]['move_range']=64;
['air_unit'][2]['attack_range']=500;
['air_unit'][2]['attack_power']=300;
['air_unit'][2]['armor']=3;
['air_unit'][2]['damage_range']=2;
['air_unit'][2]['damage_radiation']=0;
['air_unit'][3]['name']='Bomb';
['air_unit'][3]['name_plural']='Bombs';
['air_unit'][3]['keep']=0;
['air_unit'][3]['cost']=80000;
['air_unit'][3]['move_range']=64;
['air_unit'][3]['attack_range']=1200;
['air_unit'][3]['attack_power']=2000;
['air_unit'][3]['armor']=20;
['air_unit'][3]['damage_range']=4;
['air_unit'][3]['damage_radiation']=1;
// cycle
['radiation']['decay']=0.27379;
['radiation']['minimum']=0.2;
['flight']['range']=1.8;
['flight']['handicap']['land']=0.2;
['flight']['handicap']['sea']=0.4;