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Subject: Game Valueslast
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1)Johnny(Overlord)
Here are the current values.  Please let me know if you have any questions!

(If you reply with quote, please edit the part you're quoting and only leave the relevant bits.  People tend to leave the entire message in the "Text to Quote" box and I just don't want this thread to become 40,000,000,000 pixels long. hahaha)


// game

['repair']['factor']=1.1;

['base_sell']['percent']=0.4;

['land_base']['cost']=2500;
['land_base']['strength']=1000;
['land_base']['armor']=5;

['sea_base']['cost']=2500;
['sea_base']['strength']=1000;
['sea_base']['armor']=5;

['air_base']['cost']=2500;
['air_base']['strength']=1000;
['air_base']['armor']=5;

['defense']['cost']=500;
['defense']['attack_power']=70;
['defense']['armor']=4;

['bridge']['cost']=300;
['bridge']['strength']=300;
['bridge']['armor']=2;

['land_unit'][1]['name']='Construction Truck';
['land_unit'][1]['cost']=2500;
['land_unit'][1]['move_range']=4;
['land_unit'][1]['merge_range']=3;
['land_unit'][1]['attack_range']=4;
['land_unit'][1]['attack_power']=30;
['land_unit'][1]['armor']=3;

['land_unit'][2]['name']='Infantry';
['land_unit'][2]['cost']=100;
['land_unit'][2]['move_range']=6;
['land_unit'][2]['merge_range']=4;
['land_unit'][2]['attack_range']=9;
['land_unit'][2]['attack_power']=20;
['land_unit'][2]['armor']=1;

['land_unit'][3]['name']='Jeep';
['land_unit'][3]['cost']=500;
['land_unit'][3]['move_range']=8;
['land_unit'][3]['merge_range']=5;
['land_unit'][3]['attack_range']=12;
['land_unit'][3]['attack_power']=40;
['land_unit'][3]['armor']=2;

['land_unit'][4]['name']='Tank';
['land_unit'][4]['cost']=900;
['land_unit'][4]['move_range']=6;
['land_unit'][4]['merge_range']=4;
['land_unit'][4]['attack_range']=9;
['land_unit'][4]['attack_power']=90;
['land_unit'][4]['armor']=3;

['sea_unit'][1]['name']='Transport';
['sea_unit'][1]['cost']=700;
['sea_unit'][1]['move_range']=11;
['sea_unit'][1]['transport_penalty']=2;
['sea_unit'][1]['merge_range']=7;
['sea_unit'][1]['attack_range']=17;
['sea_unit'][1]['attack_power']=50;
['sea_unit'][1]['armor']=4;

['sea_unit'][2]['name']='Warship';
['sea_unit'][2]['cost']=2000;
['sea_unit'][2]['move_range']=9;
['sea_unit'][2]['merge_range']=6;
['sea_unit'][2]['attack_range']=15;
['sea_unit'][2]['attack_power']=120;
['sea_unit'][2]['fire_range']=3;
['sea_unit'][2]['fire_power']=60;
['sea_unit'][2]['armor']=3;

['sea_sub']['cost']=3000;
['sea_sub']['move_range']=5;
['sea_sub']['attack_range']=3;
['sea_sub']['attack_power']=90;
['sea_sub']['armor']=3;

['air_unit'][1]['name']='Jet';
['air_unit'][1]['name_plural']='Jets';
['air_unit'][1]['keep']=1;
['air_unit'][1]['cost']=800;
['air_unit'][1]['move_range']=64;
['air_unit'][1]['attack_range']=250;
['air_unit'][1]['attack_power']=40;
['air_unit'][1]['armor']=3;
['air_unit'][1]['damage_range']=0;
['air_unit'][1]['damage_radiation']=0;

['air_unit'][2]['name']='Missile';
['air_unit'][2]['name_plural']='Missiles';
['air_unit'][2]['keep']=0;
['air_unit'][2]['cost']=4000;
['air_unit'][2]['move_range']=64;
['air_unit'][2]['attack_range']=500;
['air_unit'][2]['attack_power']=300;
['air_unit'][2]['armor']=3;
['air_unit'][2]['damage_range']=2;
['air_unit'][2]['damage_radiation']=0;

['air_unit'][3]['name']='Bomb';
['air_unit'][3]['name_plural']='Bombs';
['air_unit'][3]['keep']=0;
['air_unit'][3]['cost']=80000;
['air_unit'][3]['move_range']=64;
['air_unit'][3]['attack_range']=1200;
['air_unit'][3]['attack_power']=2000;
['air_unit'][3]['armor']=20;
['air_unit'][3]['damage_range']=4;
['air_unit'][3]['damage_radiation']=1;


// cycle

['radiation']['decay']=0.27379;
['radiation']['minimum']=0.2;

['flight']['range']=1.8;
['flight']['handicap']['land']=0.2;
['flight']['handicap']['sea']=0.4;
I don't think I understand this.  A missile takes damage from every target it overflies, and it only has 3 armor.  How does armor interact with damage?  Does an infantry unit actually get to do damage from a missile that's probably flying so far overhead that it appears smaller than a bird, and how does the missile's 3 armor reduce the damage of the infantry's 20 attack power?
I guess I am looking at this kinda off.

i guess I was expecting to see this in the classic D&D thought method ( I know there are other ways)

Land Base
  Hit Points = 1000
  Armor Class = 5

Bomb
  Hit Points = ?
  Armor Class = 20
  To Hit = ?
  Damage = 2000

Tank
  Hit Points = ?          (maybe 90)
  Armor Class = 3
  To Hit =                    (+3)
  Damage = 90          ( 5d20)

I understand that merged units are actually a column of infantry and not an infantry unit with better armor.
But if we look at a single unit, say infantry on infantry, and we know that one will kill the other, then an attack of 20 translates into 1 armor.  This being the case, then an infantry could never take out a tank.

I would like to see a to hit roll and then a damage roll.  If the attacker and the defender don't do sufficient damage to destroy the other, then they should just stop toe to toe.  Also, attacking an opponent should stop the advancement of the attacker.  It takes time to fight and should slow or stop the advance.

I wouldn't expect a revamp of the attack algorithm.  It isn't broke, but I would love to see a few tweaks.
Johnny wrote on :
['land_unit'][2]['name']='Infantry';
['land_unit'][2]['cost']=100;
['land_unit'][2]['move_range']=6;
['land_unit'][2]['merge_range']=4;
['land_unit'][2]['attack_range']=9;
['land_unit'][2]['attack_power']=20;
['land_unit'][2]['armor']=1;
Johnny,

If you can answer this for the infantry unit I can extrapolate to the others.

I can build and infantry unit ranging from 1-9 or merge 9 single infantry into 1.  Does this imply that all stats for that unit are then multiplied by nine?

Or are the values of AP =20 for a lvl 9 infantry and anything less is (lvl/9) x 20?

Thanks in advance as i couldn't really find how scaling played in on any posts or in the help.

Dman56
5)Johnny(Overlord)
dman56 wrote on :
Does this imply that all stats for that unit are then multiplied by nine?
Yes.  So, attack power is 20 for a unit of strength 1.  A unit of strength 9 has an attack power of 180.
I believe that to be the case.
Johnny wrote on :
Yes.  So, attack power is 20 for a unit of strength 1.  A unit of strength 9 has an attack power of 180.
add the new ships to this.
8)Johnny(Overlord)
Johnap88 wrote on :
add the new ships to this.
All of the current values are listed in the Help section, on the individual "Game Object" pages.
Johnny wrote on :
Yes.  So, attack power is 20 for a unit of strength 1.  A unit of strength 9 has an attack power of 180.
Thank you. That's exactly what I needed. 

Thanks
Johnny wrote on :
Yes.  So, attack power is 20 for a unit of strength 1.  A unit of strength 9 has an attack power of 180.
Just so I'm very clear armor also scales the same way?

Also with these answers in hand I think I will find a way to add this info to the units section of the help.

Dman
11)Johnny(Overlord)
dman56 wrote on :
Just so I'm very clear armor also scales the same way?
No, it doesn't scale.  The armor is simple a "factor" calculation, so it wouldn't make sense that a unit's armor increases because there are more of them.
why doesn't everything have hit points?
Bodhisattva wrote on :
why doesn't everything have hit points?
it does attack = hit points (basically)  exceptions being bases
14)Johnny(Overlord)
Bodhisattva wrote on :
why doesn't everything have hit points?
For units and turrets, I think "hit points" would refer to the unit type's attack power times the strength level of the unit.  For bases, "hit points" would refer to the strength of the base type times the health or the base (although the base doesn't "hit" back).

If I'm misunderstanding your question, please let me know!
from what I'm seeing on Einio,

turrets only target air units in adjacent sectors, and not land units, correct? A land unit is safe even if it goes through sectors adjacent to a turret?
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