Why is it that the resource amounts are so diverse? My continent averages something like 670, but I see your continent has 700, 800. Kinda unfair isn't it?
have you considered adding resources? not specific ones, just a resource deposit?
an idea: randomly dispersed mineral deposits containing from 25k to 50k materials that would only be able to be extracted if a mine is built on that location to boost income.
none of the mineral deposits would be visible on the map unless it's been claimed by a player- at which time they could spend say- $5000 to build a mine, which would draw, say, 2% of the total resources left in that deposit.
granted, this sort of strays from your original design of making a nation-building game, but there's really no reason to start a war with anyone right now unless they happen to be your next-door neighbour. the addition of mineral deposits would add an element that would make expansion and warfare actually worth something ov value instead of a meager .15%
So is $900 for a tank. hahaha It's all relative, really. I think the amount a user can buy in relation to the size of his/her country has been pretty balanced.
but there's really no reason to start a war with anyone right now
Why is it that the resource amounts are so diverse? My continent averages something like 670, but I see your continent has 700, 800. Kinda unfair isn't it?
And many areas get to well over 1,000. It was based on a random, cloud-like pattern. So, it's mostly just random luck. It not only depends on where you start, but when you join. My starting area was fairly average in value.
I'll likely randomize again when the map eventually restarts.
will the map be randomly created, or will you be using the same map?
I believe I'll be using the same map, just because it took a fair amount of work to come up with this particular one. I wanted something that looked and felt real, and I think this one does that.
When I first started developing the game, the map was actually twice the size. 8192x4096 instead of 4096x2048. 33.5 million sectors. hahaha There was more detail in some of the water and some rivers and whatnot, but it ultimately seemed to just be way too massive.
And many areas get to well over 1,000. It was based on a random, cloud-like pattern. So, it's mostly just random luck. It not only depends on where you start, but when you join. My starting area was fairly average in value.
I'll likely randomize again when the map eventually restarts.
And how is randomly giving some players an advantage fair? I'd much rather see a lot less deviation from a base amount or parandiac's mining idea. And I also think that .15% is very low.
And how is randomly giving some players an advantage fair? I'd much rather see a lot less deviation from a base amount or parandiac's mining idea. And I also think that .15% is very low.
It isn't low once you get some territory under your belt. I don't think that you would really want monster nations getting more than .15%. That tends to work out to an average of about $1.15 per sector, which when you consider how many sectors you can have in your country, that's quite a bit of money. Even if you have to fight a war, you'll still be in the money.
Part of the reason a lot of you feel broke is the way you all spend money. I see brand new nations with multiple bases, airports and masses of turrets. When you first start out, that isn't necessary. What is necessary is building as many infantry and jeeps as you possibly can to grab as much land as possible in the opening days of your nation-building (or in my case, tribe gathering - we Mongols collect the tribes and sweep across the land like fire).
It isn't low once you get some territory under your belt. I don't think that you would really want monster nations getting more than .15%. That tends to work out to an average of about $1.15 per sector, which when you consider how many sectors you can have in your country, that's quite a bit of money. Even if you have to fight a war, you'll still be in the money.
Part of the reason a lot of you feel broke is the way you all spend money. I see brand new nations with multiple bases, airports and masses of turrets. When you first start out, that isn't necessary. What is necessary is building as many infantry and jeeps as you possibly can to grab as much land as possible in the opening days of your nation-building (or in my case, tribe gathering - we Mongols collect the tribes and sweep across the land like fire).
Yes, I'm over 30,000 size and expanding on multiple fronts with jeeps. I still think it's quite low.
Yes, I'm over 30,000 size and expanding on multiple fronts with jeeps. I still think it's quite low.
realistically speaking, there is no reason for growth except for growth's sake. and eventually, you run into someone and then have a splendid war with them. but only because of expansion.
if there were random mines on the map, there would actually be something worth fighting for, and it would cause more people to actually strive for something.
realistically speaking, there is no reason for growth except for growth's sake. and eventually, you run into someone and then have a splendid war with them. but only because of expansion.
if there were random mines on the map, there would actually be something worth fighting for, and it would cause more people to actually strive for something.
Some of us have a biological need to expand, regardless of the promise of reward. That's what Mongols do.
and i notice that their empire isn't around anymore.
Well yes, its true, but this was around 800 years ago. And it didn't die because of Ghengis. It died because of his heirs. In fact, the transition of power after his death was very very smooth. His empire suffered from fat descendants, one of whom literally couldn't get on his own horse.
However, Ghengis Khan (originally born as Temujin), was the greatest conqueror in the history of mankind if you use the number of people killed as the benchmark. Its commonly thought today that he killed about 25% of the total world population during his reign and the reign of his heirs.
In short, Ghengis Khan was a total badass. Don't forget it.
Well yes, its true, but this was around 800 years ago. And it didn't die because of Ghengis. It died because of his heirs. In fact, the transition of power after his death was very very smooth. His empire suffered from fat descendants, one of whom literally couldn't get on his own horse.
However, Ghengis Khan (originally born as Temujin), was the greatest conqueror in the history of mankind if you use the number of people killed as the benchmark. Its commonly thought today that he killed about 25% of the total world population during his reign and the reign of his heirs.
In short, Ghengis Khan was a total badass. Don't forget it.
if you use the number of people killed as a benchmark? lmao nobody uses that as a benchmark to determine much of anything besides maniacal leaders bent on destruction. hitler and stalin come to mind.
i'll give that he was a smart guy- but somehow, an unfinished wall kept him out of china.
alexander, napoleon, and hitler were better conquerors, truth be told.
if you use the number of people killed as a benchmark? lmao nobody uses that as a benchmark to determine much of anything besides maniacal leaders bent on destruction. hitler and stalin come to mind.
i'll give that he was a smart guy- but somehow, an unfinished wall kept him out of china.
alexander, napoleon, and hitler were better conquerors, truth be told.
Kept him out of China? Excuse me? He ravaged China. At the Battle of Badger's Mouth Pass, he routed a Chinese army said to be 10 times the size of his force. He destroyed entire population centers of China. He didn't do it out of sheer evil though. He did it because of what the Chin had been doing to the tribes of Mongolia for centuries. Ruthless, yes. Bloodthirsty even. Maniacal? No.
I think you may be thinking of someone else. Ghengis Khan (the individual) built the largest contiguous empire the world has ever seen. His grandson, Kublai Khan was the Emperor of China. Only Great Britain achieved an empire larger than his, and it took generations of them to do it. Ghengis built an empire five times larger than that of Alexander the Great, and twice as large as even the Arab Empire. Hitler and Julius Ceaser weren't even playing the same sport by comparison. Again, you must be confusing Ghengis Khan with someone else.
A great set of books to read about Ghengis Khan and really start to get an idea of who he was, is the series of books written by Conn Iggulden, which are heavily based on the book, The Secret History of the Mongols, written almost immediately after Temujin's death in 1227. The books by Conn Iggulden are not only informative, but a lot of fun to read, as they are written in historical fiction form, with great dialogue and fantastic battle scenes, again, backed up by the factual account of his family as recounted to a Chinese scholar of the times. Iggulden is a great writer, and also wrote a really good series on Julius Ceaser. He also wrote a really fun book called The Dangerous Book for Boys.
Anyway, there's your history lesson for the day. Keep your eyes peeled for a horde of screaming Mongols over the horizon. By the time you see us, though, it will be too late.
But one thing history has taught us is that empires fall. As long as there is a group to rise up against them, they will fall. Never get complacent and think that you are too big to be toppled.
As for money per sector and expansion, in this game it is much like the real world, grow or die. We can't get money from exports or increase mining efficiency so the only way to grow is to expand.
If we all got large sums from the land, we would have to increase the cost of troops to make it so that we didn't have every sector covered with maxed out tanks.
realistically speaking, there is no reason for growth except for growth's sake. and eventually, you run into someone and then have a splendid war with them. but only because of expansion.
if there were random mines on the map, there would actually be something worth fighting for, and it would cause more people to actually strive for something.
It sounds to me like this is taking a shorter view of things than our maker intended. I look at this game in stages ... first you expand, then when you run out of room to expand, you fight.
It sounds to me like this is taking a shorter view of things than our maker intended. I look at this game in stages ... first you expand, then when you run out of room to expand, you fight.
Just wait until the map is entirely populated. We can either restart, or new "countries" can be created within our borders.