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Subject: Expanse...last
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I am afraid that this map is a bit too expansive for a lot of people.  Many of the "Big Boys" have seemed to have abandoned their posts.  I like the thought of smaller continents and forcing city creation to be closer together and within "striking distance" of 2 countries.

I am still a fan of the once a day cycle, but there needs to be a way to "speed" things up to keep people interested.  Either that, or we need to have an abandonment rule.  If someone is idle for a predetermined length of time, their country reverts back to unexplored and their troops disappear.

We might be getting close to a restart.  Even if there isn't a major update, I think that the super powers will be fighting it out soon and it won't be as much strategy as financial viability.  Of course, all wars come down to this.
Tim_the_Surveyor wrote on :
I am afraid that this map is a bit too expansive for a lot of people.  Many of the "Big Boys" have seemed to have abandoned their posts.  I like the thought of smaller continents and forcing city creation to be closer together and within "striking distance" of 2 countries.

I am still a fan of the once a day cycle, but there needs to be a way to "speed" things up to keep people interested.  Either that, or we need to have an abandonment rule.  If someone is idle for a predetermined length of time, their country reverts back to unexplored and their troops disappear.

We might be getting close to a restart.  Even if there isn't a major update, I think that the super powers will be fighting it out soon and it won't be as much strategy as financial viability.  Of course, all wars come down to this.
I like the the way things are for now, although I do agree with the "abandonment" clause.  If your post is left unattended for say, two weeks or so, your troops and land should go away.
Boogra wrote on :
I like the the way things are for now, although I do agree with the "abandonment" clause.  If your post is left unattended for say, two weeks or so, your troops and land should go away.
I do not necessarily agree with the complete abandonment. But maybe after a certain time, your resource stop paying.  The way I see it, a large country could sit idle for a couple of weeks and have enough cash to buy a large supply of nukes.  And then even if they have no intention of playing, they could alter the game by randomly launching their nukes.
I do think it would be nice if naval vessels moved a little quicker.  My ships have been out for about three weeks so far on their way to their destination, and by my calculations based on the distance they can travel, it'll take them about another three weeks to get where they're going.  Six weeks is a long time.
Boogra wrote on :
I do think it would be nice if naval vessels moved a little quicker.  My ships have been out for about three weeks so far on their way to their destination, and by my calculations based on the distance they can travel, it'll take them about another three weeks to get where they're going.  Six weeks is a long time.
I was wrong on my calculations.  My ships will be at sea for another month and a week...
Mech Infantry = 45 mph @ 12 hrs = 540 mpd
Mech Cavalry =  60 mph @ 12 hrs = 720 mpd
Armor speed =  45 mph @  12 hrs = 540 mpd
Ship = 30 knots = 35 mph @ 24 hrs = 840 mpd

Estimated Ratios and assumed distances based on 1 square = 60 miles
Infantry = 1.00 = 9 squares
Cavalry  = 1.33 = 12 squares
Armor    = 1.00 = 9 squares
Ship      = 1.56 = 14 squares


Current Movement
infantry and Tanks = 9 squares
Jeeps = 12 squares
Ships  = 15 Squares

So, it seems that Mighty Creator is correct with his speed ratios.

I too would love to see the ships move faster, but I think that it isn't in the best interest of the game.

As for abandonment times, maybe we could have a scaled reduction of income without attention.  If a leader disappears for extended periods, the moral of the people decreases and their production lacks.  Their willingness to fight diminishes as well.  Maybe an overall graduated reduction factor for each week since "last seen".  After a time. troops would abandon their posts, faster in direct proportion to their distance from their capital.  Land ownership would continue for the ruler, but wouldn't produce capital.

Now here is another thought, if there is a cost to maintain troops, and absence reduces your income, eventually your expenses would exceed your income and troops (and defense turrets) would "disappear".  Their 'attack' quotient and their cost would decrease according to available funds.

Now the cost of troops would need to be some factor of their cost in relation to their distance from their capital.  That way, people would have to continue to pay for their huge armor stores (or defense turrets).  Not only would we have to decide where to place your troops, but we would also have to decide how best to utilize defenses.  We would also have to think twice about leaving troops and cities and what not around the map.

(yes, I am attempting to make Johnny's math pay off)
7)Johnny(Overlord)
Nice work with the stats!  I'm curious, did you use 24 hours instead of 12 for the ship based on the premise that no breaks are needed as it moves?

I'm not sure how I feel about abandoned countries.  There's probably some reasonable amount of time where something could start happening, but it would have to be a while.  Maybe a month or two.  I like the idea of a person being able to leave for a few weeks and see (hopefully) his country still standing.

In the final game, if I ended up charging a small fee (as discussed in another thread), then it would probably be more clear cut.  If the person is paying, they keep their land.  Otherwise, they get a week or two to rejoin and then their stuff goes away.
Johnny wrote on :
Nice work with the stats!  I'm curious, did you use 24 hours instead of 12 for the ship based on the premise that no breaks are needed as it moves?
Yes, and actually 12 hours of marching is a bit much.
Tim_the_Surveyor wrote on :
Mech Infantry = 45 mph @ 12 hrs = 540 mpd
Mech Cavalry =  60 mph @ 12 hrs = 720 mpd
Armor speed =  45 mph @  12 hrs = 540 mpd
Ship = 30 knots = 35 mph @ 24 hrs = 840 mpd

Estimated Ratios and assumed distances based on 1 square = 60 miles
Infantry = 1.00 = 9 squares
Cavalry  = 1.33 = 12 squares
Armor    = 1.00 = 9 squares
Ship      = 1.56 = 14 squares


Current Movement
infantry and Tanks = 9 squares
Jeeps = 12 squares
Ships  = 15 Squares

So, it seems that Mighty Creator is correct with his speed ratios.
I wish I had this kind of time on my hands.
10)Johnny(Overlord)
Piotr wrote on :
I wish I had this kind of time on my hands.
Basic math can take hours for Piotr.
Tim_the_Surveyor wrote on :
Mech Infantry = 45 mph @ 12 hrs = 540 mpd
Mech Cavalry =  60 mph @ 12 hrs = 720 mpd
Armor speed =  45 mph @  12 hrs = 540 mpd
Ship = 30 knots = 35 mph @ 24 hrs = 840 mpd

Estimated Ratios and assumed distances based on 1 square = 60 miles
Infantry = 1.00 = 9 squares
Cavalry  = 1.33 = 12 squares
Armor    = 1.00 = 9 squares
Ship      = 1.56 = 14 squares


Current Movement
infantry and Tanks = 9 squares
Jeeps = 12 squares
Ships  = 15 Squares
one problem with you math is it's 24 hours for all not just ships so

Mech Infantry = 22.5 mph @ 24 hrs = 540 mpd
Mech Cavalry =  30 mph @ 24 hrs = 720 mpd
Armor speed =  22.5 mph @  24 hrs = 540 mpd
realistically, you expect your men to never stop marching? they don't have to sleep or eat? think about it.
hahahahaa

sleep? nope. keep marching, wimps.
Tim_the_Surveyor wrote on :
Yes, and actually 12 hours of marching is a bit much.
no it's not.  12 hours to march 3 hour to eat and 9 hours of sleep. easily done.
parandiac wrote on :
sleep? nope. keep marching, wimps.
wait, I forgot, they aren't normal humans, they're all bionic commandos. How do I keep overlooking this tiny detail?
Johnny wrote on :
I'm not sure how I feel about abandoned countries.......  Otherwise, they get a week or two to rejoin and then their stuff goes away.
How about instead of the stuff going away your sphere of influence based on away from you Capital shrinks say 4% a turn after 2 weeks. That way if something happens like a move or hard drive failure or Life-whatever you still have a chance to get Back in the game.
My .04 cents

....oh inflation

SR

edit1 oh and if any bases or men whatever are in that zone they are lost
Supreme_Ruler wrote on :
How about instead of the stuff going away your sphere of influence based on away from you Capital shrinks say 4% a turn after 2 weeks. That way if something happens like a move or hard drive failure or Life-whatever you still have a chance to get Back in the game.
My .04 cents

....oh inflation

SR

edit1 oh and if any bases or men whatever are in that zone they are lost
So what you're saying is that after a certain period that the total sector count of an inactive nation is reduced by some amount per cycle, with the sectors most distant from the capital being vacated first? Sounds interesting but an alternate approach that would yield a similar result is possible without so radically altering things. It would be to simply apply a coefficient to cycle income where some penalty is applied for every consecutive cycle of inactivity past a certain threshold. This way the nation isn't outright eliminated but their total money will eventually peak and then start declining until reaching zero or the country is defeated. This works because even if the nation is expanding through perpetual attacks, a penalty coefficient can eventually bring the income to zero after which maintenance fees will still apply and the total money will begin to dwindle. This addresses the main issue with idle nations: hoarded wealth.
18)SCUM
We already have a game mechanic for this, you don't log in for a month, you go poof. People break their treaties with you and devour your land if you go inactive, unless you have team mates who you can trust to watch your back.

Bad thread necro, bad.
Ive discoverd the trick to there endless marching
user image
nice
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