corey375 wrote on :
but my point is eventually you could reach a point where you simply don't have enough free time to keep up. Not sure what the solution is, or if there even is one.
I think people will need to focus on expanding in one or two fronts at a time. Advance, secure, advance again.
have a huge advantage because their attacks will be processed first.
That certainly is a factor, but I think it's something that can be worked around. It forces you to have a more cohesive front when battling someone who logs in first.
(The processing would still happen at 4 a.m., but the order in which things would be processed would be different each day. One day, for example, it might start with a move made at 7:24 am and loop back around, and the next day it might start at 10:17 p.m. and loop back around.)
The only reason that exact process couldn't work is that a person's attacks typically must be processed in order. You have to move units a certain way in order to prevent them from blocking each other.
What I could do, though, is group the attacks by country and then randomize the order in which the countries process. So, all of a persons attacks will process in the order in which they're set, but you have no idea if they'll be before or after other countries.
That idea actually sounds pretty good to me. What do you guys think?
have a huge advantage because their attacks will be processed first.
That certainly is a factor, but I think it's something that can be worked around. It forces you to have a more cohesive front when battling someone who logs in first.
(The processing would still happen at 4 a.m., but the order in which things would be processed would be different each day. One day, for example, it might start with a move made at 7:24 am and loop back around, and the next day it might start at 10:17 p.m. and loop back around.)
The only reason that exact process couldn't work is that a person's attacks typically must be processed in order. You have to move units a certain way in order to prevent them from blocking each other.
What I could do, though, is group the attacks by country and then randomize the order in which the countries process. So, all of a persons attacks will process in the order in which they're set, but you have no idea if they'll be before or after other countries.
That idea actually sounds pretty good to me. What do you guys think?