It appears to me that the current cash flow setup isn't going to work well at all.
The game is too much about crazy land grabbing instead of growing intelligently, and one player can make piles more money than other players. Missing a few days can be extremely costly, but I specifically wanted to create a game that doesn't require players to be glued to it. Also, it'll be impossible for players who join later to compete.
So, my thought it to simply give every player a fixed amount per day, plus a dramatically smaller percentage of the materials in their sectors. Bigger countries will have to be a lot smarter about how they want to build and stay protected, since they won't have as much cash. Little countries can save up and defend their land well, to keep from just being rolled by some huge country nearby making tons of money.
I think I'll switch to that system and see how it works for a while. Maybe more adjustments will be needed.
If anyone has any feedback, please discuss it here!
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