Well, I'm nearly done with Plopsicle, my first mobile game. I initially built it with the iPhone in mind, but it'll be easy enough to export to Android, PC, Mac, and probably even a Web-based one (though it'll require you to download a browser plug-in).
If anyone's interested, the Plopsicle page is now live.
Now I've just got to get it into the App Store. (No idea how long it'll take to become available for download.) There will be two versions, Plopsicle (for .99) and Plopsicle Lite (free). They'll both be identical and have no ads, but the Lite version will stop you after 15 levels. I figured that'll be a good way to let players see if they like it first.
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